Our research explores how humans can understand and develop viewing behaviors with mutual paralleled first person view sharing in which a person can see others' first person video perspectives as well as their own perspective in realtime. We developed a paralleled first person view sharing system which consists of multiple video see-through head mounted displays and an embedded eye tracking system. With this system, four persons can see four shared first person videos of each other. We then designed a simple chasing game with our view sharing system and studied the human behavior. Our results show that people can develop their viewing behaviors to understand their own physical embodiment and spatial relationship with others in complex situations. Our Insights derived from Parallel Eyes will contribute to building design experience in paralleled view sharing and exploring augmentation of human embodiment.
ACM SIGGRAPH 2016 VR Village (SIGGRAPH '16). ACM, New York, NY, USA
Article 16 , 2 pages.